Sine Wave Generator Application in QT C++
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In this Video Tutorial we will show you how to develop a Sine Wave Generator application in QT C++.

Sine wave is one of fundamental periodic oscillating mode of any system. For example all electrical inverters are characterized by the Amplitude quality of sine wave generated as output.
 
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Main Source Code

Multithread.h


#ifndef MULTITHREAD_H
#define MULTITHREAD_H
#include <QObject>
#include <QMutex>
#include <QWaitCondition>
class MultiThread : public QObject
{
    Q_OBJECT

public:
     MultiThread(QObject *parent = 0);
     void requestThread();
     void abort();
     void resume();

private:

    bool _abort;
    bool _working;
    QMutex mutex;
    QWaitCondition pauseContd;

signals:

    void multithreadRequested();
    void valueChanged(const QString &value);
    void finished();
    void resumed();
    void value();

public slots:

    void doMultiThraed();
};
#endif // MULTITHREAD_H

Multithread.cpp



#include "multithread.h"
#include <QTimer>
#include <QEventLoop>
#include <QThread>
#include <QDebug>

MultiThread::MultiThread(QObject *parent) :
    QObject(parent)
{
    _working =false;
    _abort = false;
}

void MultiThread::requestThread()
{
    mutex.lock();
    _working = true;
    _abort = false;
    qDebug()<<thread()->currentThreadId();
    mutex.unlock();

    emit multithreadRequested();
}

void MultiThread::abort()
{
    mutex.lock();
    if (_working) {
        _abort = true;
        qDebug()<<thread()->currentThreadId();
    }
    mutex.unlock();
}
void MultiThread::resume()
{
mutex.lock();
if(!_working)
{
_abort = true;
qDebug()<<thread()->currentThreadId();
}
mutex.unlock();
pauseContd.wakeAll();
emit resume();


}

void MultiThread::doMultiThraed()
{
    qDebug()<<thread()->currentThreadId();


    long int iCounter=0;
    while(true)
    {
        iCounter++;
        int a=iCounter;
        //emit
        if(a!=0)
                {
                   emit value();
                }
        mutex.lock();
        bool abort = _abort;
        mutex.unlock();

        if (abort) {
            qDebug()<<thread()->currentThreadId();
            break;
        }

        QEventLoop loop;
        QTimer::singleShot(500, &loop, SLOT(quit()));
        loop.exec();
        emit valueChanged(QString::number(iCounter));
        if(iCounter==5)
        {
            iCounter=0;
        }
    }
    mutex.lock();
    _working = false;
    mutex.unlock();

    qDebug()<<thread()->currentThreadId();

    emit finished();
}

SineWave.h

#ifndef SINWAVE_H
#define SINWAVE_H

#include <QMainWindow>
#include "multithread.h"

namespace Ui {
    class Sinwave;
}

class Sinwave : public QMainWindow {
    Q_OBJECT
public:

    qreal amplitude;
    qreal Ttime;
    qreal X1; // X Cordinate
    qreal Y1; // Y Cordinate
    int sinCount;
    int lbl1;


    Sinwave(QWidget *parent = 0);
    ~Sinwave();

protected:
    void changeEvent(QEvent *e);
    void paintEvent(QPaintEvent *);

private:
    Ui::Sinwave *ui;
    QThread *thread;
    MultiThread *multithread;

private slots:
    void on_actionPause_activated();
    //void on_actionThreadStart_activated();
    void on_actionStart_activated();
    void on_actionSTART_activated();
    void on_pushButtonStart_clicked();
    void display();
};

#endif // SINWAVE_H

Sinewave.cpp

#include "sinwave.h"
#include "ui_sinwave.h"
#include "multithread.h"
#include <QtGui>
#include <QPalette>
#include <cmath>
#include <QPainterPath>
#include <QPainter>
#include <QThread>
#include <QDebug>


static int i=0;
static int XStartpoint=0;
static int YStartpoint=0;
static int jCount=5;

Sinwave::Sinwave(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::Sinwave)
{
    ui->setupUi(this);
    thread = new QThread();
    multithread = new MultiThread();

    multithread->moveToThread(thread);
    connect(multithread, SIGNAL(valueChanged(QString)), ui->labelCount, SLOT(setText(QString)));
    connect(multithread, SIGNAL(multithreadRequested()), thread, SLOT(start()));
    connect(thread, SIGNAL(started()), multithread, SLOT(doMultiThraed()));
    connect(multithread, SIGNAL(finished()), thread, SLOT(quit()), Qt::DirectConnection);
    // receive the emited signal
    connect(multithread, SIGNAL(value()),SLOT(display()));

}

Sinwave::~Sinwave()
{
    multithread->abort();
    thread->wait();
    qDebug()<<this->QObject::thread()->currentThreadId();
    delete thread;
    delete multithread;
    delete ui;
}

void Sinwave::changeEvent(QEvent *e)
{
    QMainWindow::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}

void Sinwave::paintEvent(QPaintEvent *pEvent)
{

    QWidget::paintEvent(pEvent);
    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing);
    painter.setPen(Qt::red);
    painter.drawLine(100,200,100,600);
    painter.drawLine(100,400,750,400);

    painter.drawText(630,430,"-> Time X axis");
    painter.drawText(70,250,"^");
    painter.drawText(73,252,"|");
    painter.drawText(80,255,"A");

    //arrows

    painter.drawLine(750,400,740,390);
    painter.drawLine(750,400,740,410);

    painter.drawLine(100,200,110,210);
    painter.drawLine(100,200,90,210);



    QPainterPath path1;
    path1.moveTo(XStartpoint,YStartpoint);
    qreal tempAmp;

    for(int SS=0;SS<sinCount;SS++)
    {
        tempAmp=amplitude;
        for(int a=1;a<amplitude;a++)
        {
            X1+=Ttime/tempAmp;
            tempAmp--;
            Y1-=1;

            path1.lineTo(X1,Y1);
            path1.moveTo(X1,Y1);
        }
        tempAmp=1;
        for(int g=amplitude;g>0;g--)
        {
            X1+=Ttime/tempAmp;
            tempAmp++;
            Y1+=1;

            path1.lineTo(X1,Y1);
            path1.moveTo(X1,Y1);
        }
// second

        tempAmp=amplitude;
        for(int a=1;a<amplitude;a++)
        {
           X1+=Ttime/tempAmp;
           tempAmp--;
           Y1+=1;

           path1.lineTo(X1,Y1);
           path1.moveTo(X1,Y1);
        }
        tempAmp=1;
        for(int g=amplitude;g>0;g--)
        {
            X1+=Ttime/tempAmp;
            tempAmp++;
            Y1-=1;

            path1.lineTo(X1,Y1);
            path1.moveTo(X1,Y1);
        }
    }
    painter.drawPath(path1);
}




void Sinwave::on_actionSTART_activated()
{

}

void Sinwave::on_actionStart_activated()
{
    // code to start multithread
    multithread->abort();
    thread->wait();
    multithread->requestThread();
}


void Sinwave::on_actionPause_activated()
{
    // Pause mulithread
    multithread->abort();
    thread->wait();
}

void Sinwave::display()
{

    QString amp=ui->textEditAmplitude->toPlainText();
    QString tym=ui->textEditTime->toPlainText();
    amplitude=amp.toInt();
    Ttime=tym.toInt();
    X1=100.0;
    Y1=400.0;
    XStartpoint=100;
    YStartpoint=400;
    QString lbl=ui->labelCount->text();
    lbl1=lbl.toInt();
    if(lbl1==1)
    {

        sinCount=1;
        repaint();
    }
    else if(lbl1==2)
    {
        sinCount=2;
        repaint();
    }
    if(lbl1==3)
    {
        sinCount=3;
        repaint();
    }
    if(lbl1==4)
    {
        sinCount=4;
        repaint();
    }
    if(lbl1==5)
    {
        sinCount=5;
        repaint();
    }

}

void Sinwave::on_pushButtonStart_clicked()
{
    // copy code to generate sin wave
       amplitude=0.0;
       Ttime=0.0;
       X1=100.0;
       Y1=400.0;
       QString amp=ui->textEditAmplitude->toPlainText();
       QString tym=ui->textEditTime->toPlainText();
       amplitude=amp.toInt();
       Ttime=tym.toInt();
       XStartpoint=100;
       YStartpoint=400;
       sinCount=5;
       repaint();
}





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