How To Develop A Basic Windows Application Using C#.Net

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In this tutorial we will show you how to develop a basic windows application using C#.Net with an example of simple interest. After viewing the video tutorial, download the source code and try to modify the code so as to get a feel of what is learned in this video tutorial.


Source Code
Form1.cs

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading; 

namespace CounterThreadExample
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label labelCounter;
private System.Windows.Forms.MainMenu mainMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.Windows.Forms.MenuItem menuItemStart;
private System.Windows.Forms.MenuItem menuItemPause;
private System.Windows.Forms.MenuItem menuItemResume;

public Thread OnlineDisplayThread;
public bool bThreadStarted;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;

public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
bThreadStarted=false;
//
// TODO: Add any constructor code after InitializeComponent call
//
}

/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null) 
{
components.Dispose();
}
}
base.Dispose( disposing );
}

#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.labelCounter = new System.Windows.Forms.Label();
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.menuItem1 = new System.Windows.Forms.MenuItem();
this.menuItemStart = new System.Windows.Forms.MenuItem();
this.menuItemPause = new System.Windows.Forms.MenuItem();
this.menuItemResume = new System.Windows.Forms.MenuItem();
this.SuspendLayout();
// 
// label1
// 
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.label1.Location = new System.Drawing.Point(24, 40);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(64, 23);
this.label1.TabIndex = 0;
this.label1.Text = "Count No";
// 
// labelCounter
// 
this.labelCounter.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.labelCounter.Location = new System.Drawing.Point(120, 40);
this.labelCounter.Name = "labelCounter";
this.labelCounter.Size = new System.Drawing.Size(64, 23);
this.labelCounter.TabIndex = 1;
// 
// mainMenu1
// 
this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
 this.menuItem1});
// 
// menuItem1
// 
this.menuItem1.Index = 0;
this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
 this.menuItemStart,
 this.menuItemPause,
 this.menuItemResume});
this.menuItem1.Text = "Thread";
// 
// menuItemStart
// 
this.menuItemStart.Index = 0;
this.menuItemStart.Text = "Start";
this.menuItemStart.Click += new System.EventHandler(this.menuItemStart_Click);
// 
// menuItemPause
// 
this.menuItemPause.Index = 1;
this.menuItemPause.Text = "Pause";
this.menuItemPause.Click += new System.EventHandler(this.menuItemPause_Click);
// 
// menuItemResume
// 
this.menuItemResume.Index = 2;
this.menuItemResume.Text = "Resume";
this.menuItemResume.Click += new System.EventHandler(this.menuItemResume_Click);
// 
// Form1
// 
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 189);
this.Controls.Add(this.labelCounter);
this.Controls.Add(this.label1);
this.Menu = this.mainMenu1;
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.Closed += new System.EventHandler(this.Form1_Closed);
this.ResumeLayout(false);

}
#endregion

/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() 
{
Application.Run(new Form1());
}

private void menuItemStart_Click(object sender, System.EventArgs e)
{
OnlineDisplayThread=new Thread(new ThreadStart(ThreadCounter));
OnlineDisplayThread.Start();
bThreadStarted=true;
}

private void menuItemPause_Click(object sender, System.EventArgs e)
{
OnlineDisplayThread.Suspend(); 
}


private void menuItemResume_Click(object sender, System.EventArgs e)
{
OnlineDisplayThread.Resume();
}

private void Form1_Load(object sender, System.EventArgs e)
{
}

public void ThreadCounter()
{
long iCounter=0;
try
{
while(true)
{
iCounter++;
labelCounter.Text=iCounter.ToString();  
Thread.Sleep(1000);
}
}
catch(Exception ex)
{
}
}

private void Form1_Closed(object sender, System.EventArgs e)
{
try
{
if(bThreadStarted==true)
{
 
OnlineDisplayThread.Abort(); 
}
}
catch(Exception  Ex)
{
 
}
 
}
}
}
AssemblyInfo.cs

using System.Reflection;
using System.Runtime.CompilerServices;

//
// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

//
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Revision and Build Numbers 
// by using the '*' as shown below:

[assembly: AssemblyVersion("1.0.*")]

//
// In order to sign your assembly you must specify a key to use. Refer to the 
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing. 
//
// Notes: 
//   (*) If no key is specified, the assembly is not signed.
//   (*) KeyName refers to a key that has been installed in the Crypto Service
//       Provider (CSP) on your machine. KeyFile refers to a file which contains
//       a key.
//   (*) If the KeyFile and the KeyName values are both specified, the 
//       following processing occurs:
//       (1) If the KeyName can be found in the CSP, that key is used.
//       (2) If the KeyName does not exist and the KeyFile does exist, the key 
//           in the KeyFile is installed into the CSP and used.
//   (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
//       When specifying the KeyFile, the location of the KeyFile should be
//       relative to the project output directory which is
//       %Project Directory%obj<configuration>. For example, if your KeyFile is
//       located in the project directory, you would specify the AssemblyKeyFile 
//       attribute as [assembly: AssemblyKeyFile("....mykey.snk")]
//   (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
//       documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]



Source Code

Joined Date :14-Nov-2012
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