using System.Reflection;
using System.Runtime.CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%obj<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("....mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]
class1.cs
using System;
namespace InheritanceCSharp
{
/// <summary>
/// Summary description for Class1.
/// </summary>
///
//Create a class called person
public class Person //Base class implicitly derived from object
{
public int iAge;//public variable of base class
private string strName; //private variable of base class
//methods
public string GetName()
{
return strName;
}
public void SetName(string Name)
{
strName=Name;
}
};
//Create a class called CricketPlayer derived from person
public class CricketPlayer: Person
{
public string strNationality; //Public Member variables
public string GetNationality() //Methods
{
return strNationality;
}
};
class Class1
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
//
// TODO: Add code to start application here
//
System.Console.WriteLine("Inheritance Example");
CricketPlayer Player;
Player= new CricketPlayer(); //derived class's object is created
Player.iAge=23; //assigning value to the Base class's member variable
Player.SetName("Tendulkar"); //Base class's Method
Player.strNationality="Indian"; //assigning value to the Derived class's member variable
System.Console.WriteLine("displaying persons details");
System.Console.WriteLine("Nationality = "+Player.GetNationality()+ " " +"Name = "+ Player.GetName());
}
}
}